


I know that this is such a small detail, but it would honestly make role-playing that much more immersive to me if I don't have to completely holster my weapon to not feel like a paranoid, trigger-happy weirdo with the blood lust second to not even that of a feral ghoul. Nearly every ES and Fallout game has despite the general consensus being that the most recent installments lack said "AAA polish" in certain facets. It's not the most immersive in terms of what I'll simply refer to as "AAA polish", but I generally feel like I'm an actual person in the game world that so few other games are able to accomplish. A lot of that is thanks to the immersion of the game. I've picked this game up recently and it has been one of the only games in a long time to really grab my attention for more than an hour or two.

You can even sometimes bug into this pose in first-person when switching from third-person, thus I can only assume it's already in the game as such. The animation is in the game as evidenced by walking up too close to any object, letting you know you cannot aim. In first-person however, the weapon is always up and aiming. Currently in third-person, your character will lower their equipped weapon after a few seconds as if not currently in use.
